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Tampilkan postingan dengan label 2013 in Review. Tampilkan semua postingan
Tampilkan postingan dengan label 2013 in Review. Tampilkan semua postingan

2013 in Review: Honorable Mentions

In this series of articles, I'll be listing and discussing my top 20 indie games of the year. While many indie GOTY lists I've seen tend to focus on the most popular and well known indies released in 2013, I hope mine represents a well-rounded look at the year's best.
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I've listed my favorite 20 indie games of the year, but there are many others I feel deserve recognition. Here are a few honorable mentions:

Samurai Gunn
The game itself may be kind of bare bones at the moment, but that doesn't diminish the sheer intensity and thrill of the finely-tuned combat. The lightning-fast melee is what continues to draw me back to Samurai Gunn, even while my backlog grows thanks to the ongoing Steam sale. Decapitating an enemy in mid-air, and that sword slash deflecting a bullet from a second enemy while you lunge over spikes is rewarding and just intense.

Dust: An Elysian Tale
I only recently started playing this game, but the art style and animations alone make it a fantastic experience. But Dust isn't just a looker; the combat is smooth and satisfying and just wonderful to watch in motion. Screenshots don't do the game justice.

Teleglitch
Teleglitch was my first roguelike, and it certainly made an impression. It may not have Crysis-level graphics, but what matters is the gameplay. The tension of the unknown, the joy of finding a new gun or a medkit, the fear when you're low on health and ammo, is fantastic. When you enter a room armed with only two shotgun rounds, 25 health, and one explosive, and a horde of mutants and zombies rush out of the area where you can't see and you just turn and flee the other way...it's worth every penny.

Overgrowth
I had been following this game a while, and finally was able to get my hands on it last month. Like Samurai Gunn, the combat is absolutely addicting, simple to control, but difficult to master. Your extreme agility, the physics-based animations, the little details like dripping blood, make Overgrowth a joy to play. And I haven't had so much fun with third-person platforming since 2003's Prince of Persia.

Penumbear
Penumbear is and continues to be one of my favorite IOS games, not just of 2013, but of my entire IOS gaming career. A wealth of content, challenging platforming that requires precision and timing, expansive levels to be explored, an inventive light/shadow mechanic that is used in so many unique and inventive ways, even boss fights and secret levels, and more make this game a must-play.

"Late to the Party" GOTYs:
I finally played both these games this year and I can't believe I took so long to finally do so. If I had experienced them sooner, they would have been my GOTYs for the years of their release.

Hotline Miami
Hotline Miami is badass. Cathartic. Insane. With its Super Meat Boy-style of lightning fast gameplay and instant restarts, every death is not frustrating but a learning process, a way to hone your skills. A lot has been made of the violence, which is both gratuitous and meaningful, but the blood splatter and gore is just a cathartic veneer over the game's perfectly tuned mechanics. The controls are simple but it all combines into slick bursts of violence. Knock an a guy down with a door slam, stun the armed enemy with a thrown pipe, punch a third to death, bash the other two's heads on the floor, pick up a shotgun and spin around in time to splatter the three other enemies entering the room. But for every moment like that, you will die. Your reflexes won't be fast enough, you'll overlook an enemy and be blown in half. One hit kills, but like in Super Meat Boy, each death is a learning experience, another opportunity to improve your skills. Levels where you died dozens of times will eventually be cleared in a single smooth combo of door slams. thrown weapons, booming gunshots, and spraying blood and gore.

Braid
I've been nothing less than absolutely impressed by the game. Every aspect of the experience is perfectly crafted. The art style is wonderful and painterly. The story is mysterious and engaging. The controls are tight and responsive. The game has, by far, the best time-based puzzles I've ever played. Better than Prince of Persia, or Ethan Meteor Hunter, or any of the game I've played that involve time control. Now only are the mechanics just ingenious, the way they're seamlessly combined with the platforming is fantastic.

2013 in Review: #4-1

In this series of articles, I'll be listing and discussing my top 20 indie games of the year. While many indie GOTY lists I've seen tend to focus on the most popular and well known indies released in 2013, I hope mine represents a well-rounded look at the year's best.

20-15
14-10
9-5
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4. The Stanley Parable
PC, Mac (Site) | Watch the trailer
Defining Moment: The thing about Stanley Parable is that you can't talk about anything specific without spoiling something great, but there was one moment that made me smile and surprised me more than anything else I've played all year. Let's just any gamer will get one hell of a kick out of it.

The Stanley Parable may last only four or five hours but it's a one of a kind experience that will have you smiling, chuckling, laughing, confused, reeling from momentary shock and surprise in response to the myriad paths your choices will take you. It's a game tailor made for discussions and excited recollections of your favorite moments and discoveries. More than any other experience this year, it's a game for gamers, in the way it plays with, subverts, comments on the expectations and tropes of the medium. You need to play The Stanley Parable.

3. NEO Scavenger
PC, Mac, Linux (Site) | Watch the trailer
Defining Moment: Suffering from infection, down to a glass shard, I attempt a desperate ambush on a pair of bandits. One goes down in the struggle, the other leaves for me dead in the rain with broken ribs and fractured skull. I don't last the night.

One of the few turn-based roguelikes I've enjoyed, and set in brutal gritty apocalyptic world where life is short and cheap, and death can come from any angle, from the raiders tracking your footsteps to the cold night air. The combat is my favorite aspect; it may be turn based but that doesn't stop every conflict from feeling as tense as something ripped from The Road. All those elements make NEO Scavenger one of the most intense and immersive experiences I've played in a while.

2. Outer Wilds
PC, Mac, Linux (Site) | Watch the trailer
Defining Moment: That first launch from your landing pad, as you rise through the atmosphere, watch the ground shrink away and ascend into unexplored space for the first time.

I love exploration, and finding new vistas and areas to explore. While Mirrormoon appealed with its abstract environments, Outer Wilds awed by delivering an incredible and intriguing solar system to explore in its short play time. Each attempt offers a new opportunity to head off in a new direction, to practice zero gravity flight, fly a remote drone. To admire the beautiful planet and star filled sky. To land your craft on unexplored worlds, meet new species both friendly and hostile.

1. Project Zomboid
PC, Mac, Linux (Site) | Watch the trailer
Defining Moment: Cooking rotting food on a campfire when a horde passes by, fleeing across the fields and forests into a nearby town, as night falls and visibility drops to near nothing, no time to fight back, only to run as long as my sick and weakened body could, before finally getting surrounded, and fighting off the undead horde before finally going down.

Once again technically, Project Zomboid's been out for a while, but the beta only released on Steam recently and I never had an opportunity to play it until this year. Other indies may have had better stories, better art styles. Maybe others were even better games overall. But as a gamer, what I love to experience most are those emergent moments, that can't be achieved by any other medium. And that's what Project Zomboid is, a story generator, providing tales of survival and foolish deaths, of desperate last stands and incredible moments that rival those seen in the best zombie fiction. I guess the same could be said for a game like NEO Scavenger, but as a huge fan of the genre, personally Project Zomboid has the edge. DayZ may represent the human on human violence of the genre better and The Walking Dead may have the emotional edge, but Project Zomboid offers the chance to be a survivor.

2013 in Review: #9-5

In this series of articles, I'll be listing and discussing my top 20 indie games of the year. While many indie GOTY lists I've seen tend to focus on the most popular and well known indies released in 2013, I hope mine represents a well-rounded look at the year's best.

20-15
14-10
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9. Spelunky
PC (Site) | Watch the trailer
Defining Moment: Spelunky loves to punish you, but for me at least, the first time the Reaper appeared because I was being too cautious and then my careful exploration become a frantic race for the exit was when I knew I'd love the game.

I was late to the Spelunky party, but I was not disappointed. Its cute veneer hides a challenging game of quick reactions, strategy, and overwhelming odds. The platforming is tight, survival is tough, and it's the little details that make the game so memorable, from the human sacrifices and the shopkeepers to the infamous reaper.

8. Papers Please
PC, Mac (Site) | Watch the trailer
Defining Moment: For such a mechanical simple game, Papers Please hold tons of depth, but it really hit home when I returned home with my meager wagers and found my family sick and starving, and I could only help one of them,

Strip away all its other elements and Papers, Please would still be a fun game of logic and matching. But amidst the story and premise, that simple game of logic and studying documents becomes a thoughtful experience with surprising emotional resonance. From your tiny booth, you hold incredible power; with your stamp of approval, you can allow the tired huddled masses into your country or turn them away. At its core, that's the extent of the gameplay: look for discrepancies and signs of errors and forgeries, interrogate the suspicious citizens, and make your decision. But Papers, Please is so much more than that. From your little window slot and desk, you become the linchpin in fates both big and small, from the entire country to the individuals before you to your very family.

7. The Swapper
PC (Site) | Watch the trailer
Defining Moment: Jumping from a high ledge, swapping into clones as I fell, landing safely, and then my other bodies slamming into the ground around me.

If there's one adjective that instantly catches my attention to a game, it's "atmospheric". And that's probably the best word to describe The Swapper. Roaming the eerie corridors and expansive spaces, the dimly light rooms, entering zero gravity, the lighting, the unnerving unsettling implications of your device, the Swapper is an game that just oozes atmosphere and tension, even though it's not even a horror game. And that's not even touching upon the fantastic puzzles and the wonderfully complex uses of the cloning/swapping mechanics.

6. Broforce
PC, Mac (Site) | Watch the trailer
Defining Moment: When one bullet set off a minute long chain reaction of explosions, flying gore, dying enemies, collapsing bridges (but really there are too many great moments to count)

Of all the indie games I've purchased since I got into PC gaming over the summer, Broforce is the one I've played most. The game set out to be an ode to 80's and 90's action movies, the Expendables in video game form, and it succeeds on every possible level. The tight controls, the over-the-top destruction, the fact that you're playing as some of the coolest action heroes in movies, and the fast-paced challenging gameplay make Broforce an addictive and fun experience.

5. Badland
IOS Universal (Site) | Watch the trailer
Defining Moment: That picture captures the whole essence of Badland. Watching your duplicates get shredded by saw-blades while you make it through safely thanks to their sacrifice

This game took the simplest control scheme possible and molded a varied challenging experience that combines physics puzzles, obstacle evasion, and inventive power ups. The atmospheric art style is icing on the cake. Furthermore, in a time where IAP-heavy and freemium games are so commonplace, Badland's fantastic post release support makes this game the model all premium game should follow.

2013 in Review: #14-10

In this series of articles, I'll be listing and discussing my top 20 indie games of the year. While many indie GOTY lists I've seen tend to focus on the most popular and well known indies released in 2013, I hope mine represents a well-rounded look at the year's best.

20-15
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14. Full Bore
PC, Linux (Site) | Watch the trailer
Defining Moment: Due to the freeform nature, it was tough to pick one that encapsulated the whole game, but for me, no moment was more exciting than that first fall in the beginning, as you plummet deep underground and pass all the different layers and levels you'll come to explore later.

Full Bore was a pleasant surprise. After Escape Goat, I was eager to play another block-based puzzle platformer. Full Bore isn't a platformer. You can't even jump. Instead I found challenging puzzles set across an expansive and intriguing world, stretching from the sunlit surface to its dark lava-filled depths. And while the sense of exploration and discovery is fantastic, the puzzles, charming graphics and animations, and just the sheer amount of gameplay is even better.

13. One Finger Death Punch
PC (Site) | Watch the trailer
Defining Moment: OFDP is a game that really needs to be played to see the appeal, but what’s better than finishing off a perfect round by punching the last enemy’s heart out of his chest?

Visually OFDP doesn't seem like much. But sometimes what matters is the gameplay and in that aspect, OFDP is king. It's one of the most addictive games I've ever played and the simple controls hide a surprising amount of depth. The smooth animations, the number of upgrades, variety of round types, the sheer over-the-top spectacle of every fight, and the feeling that you're an utter martial arts badass grants OFDP that one-more-go appeal.

12. Assault Android Cactus
Browser (Site) | Watch the trailer
Defining Moment: The thrill of threading your way through a horde of enemies and countless bullets to snag a battery moments before you die.

Dual stick bullet hell chaos. That's what you find when you play Assault Android Cactus. Enemies and bullets flood the screen from every angle. Levels shift and change at a moment's notice. Turrets emerge from the floor. Bullets and missiles fly everywhere. It's mayhem, but you're always in control, thanks to the tight responsive controls and the different character load-outs that offer new and varied ways to take on the mechanical hordes.

11. Running With Rifles
PC (Site) | Watch the trailer
Defining Moment: Inching up the street as gunfire and grenades go off around you, your fellow soldiers dying at your side, feeling like victory is close at hand...and then a tank rumbles around the corner

Running With Rifles proves that an indie title can portray the chaos of war better than AAA shooters like Call of Duty and Battlefield. And it didn't convey this with photo-realistic graphics or scripted moments, but with its overall atmosphere and gameplay. You're just another soldier on a living battlefield, who can die in an instant from a stray bullet or mortar fire.The battles in RWR are hectic and ruthless, but also tactical and offer depth and strategy. It's these elements that make Running With  Rifles superior to the myriad console "military shooters" and a worthwhile experience

10. Fez
PC, Mac, Linux (Site) | Watch the trailer
Defining Moment: The first time I entered a world and found a narrow tower to climb, only to rotate the level and realize that this tower was merely the side of an entire building

Mechanically Fez isn't a very difficult game. Death or failure doesn't have much consequence. But when playing Fez, perhaps it's best that you're not thinking about pixel-perfect timing and precision jumps. Because then you wouldn't be able to fully appreciate the unique art style and the perspective shifting mechanic that, at least for me, never gets old. What's more, Fez's depth is more cerebral than most, due its weird ciphers and language to interpret and solve.

2013 in Review: #20-15

In this series of articles, I'll be listing and discussing my top 20 indie games of the year. While many indie GOTY lists I've seen tend to focus on the most popular and well known indies released in 2013, I hope mine represents a well-rounded look at the year's best.

14-10
9-5
4-1
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20. Westerado
Browser (Site) | Watch the trailer
Defining Moment: Hard to pick just one, yet oddly enough, I think the fast travel screen captures the essence of the game the best, as you ride on your horse past the setting sun in perfectly pixelated Spaghetti Western style

I guess I should I credit Rock Paper Shotgun for bringing this gem to my attention. If not for their article about the game in November, I would have missed it. Westerado takes one of my favorite genres, the western, and gives it an atmospheric pixel art look, with gorgeous sunsets and windswept cemeteries. The game revolves around a randomly generated murder mystery as you search for your family's killer across an open world, slowly piecing together the identity and location of the killer through clues from NPCs and quests. Poker in the saloon, bandits in the mines, buffalo roaming the fields, Westerado is a fun and engaging experience worth playing.

19. SuperHOT
Browser (Site) | Watch the trailer
Defining Moment: The first time you sidestep between bullets as your own rounds blows an enemy away and the blood spray lights up the clean white rooms...all in wonderful slow motion

I first played SuperHOT when it was submitted for 7DFPS and it was one of my favorite entries, alongside Beyond Perspective and Probably Archery. Since then, the game has been updated with cleaner visuals and revamped levels, and while it may not be that long or that deep, it's an fantastic promise of what's to come. The minimalist visuals and slow motion turn the act of blowing enemies away into an art as bullets creep across the screen, blood flies in elegant arc. But SuperHOT is more than a pretty facade; the core mechanics remain tight and satisfying even after my many playthroughs and your vulnerability and limited ammo promotes caution and planning over reckless action.

18. Gods Will Be Watching
Browser (Site) | Watch the trailer
Defining Moment: I think the first time you unceremoniously die because you forgot to deal with the campfire speaks volumes about the tone and bleakness of the game.

I would have never thought that a simple single screen point-and-click game would become my favorite flash/freeware game since Nitronic Rush and Facade. But Gods Will Be Watching, and not just because of its awesomely ominous title or because it's gritty post-apocalyptic fiction. Not only does the game sport a great pixel art style, it's just a bleak, dark experience where every choice is grey, either bad or worse. Like SuperHOT, it's more of a snapshot of what the expanded game will offer, but when a snapshot is this affecting and unique, it deserves all the attention and acclaim it gets.

17. Sang Froid: Tales of Werewolves
PC (Site) | Watch the trailer
Defining Moment: Your bonfire is moments away from whittling to embers, you’re frantically reloading your one shot as the pack circles around you, eyes glinting in the light of the fire, one prepares to attack...and then darkness falls...

Now granted, Sang Froid isn't perfect. As I said in my impressions, the voice acting is subpar and load times can be very long. But when you're actually playing, none of that matters. Sang Froid is a game where the odds are always stacked against you. Even you think you've planned for everything, you haven't. Having to reload each shot manually, manage your foe's fear, time your traps or see them wasted, fosters an atmosphere of tension and challenge, in which only the steadiest nerves will see you through the night.

16. Mirrormoon EP
PC, Mac, Linux (Site) | Watch the trailer
Defining Moment: Moving the moon for the first time and watching the landscape shift as you turn night to day and vice versa

It bears repeating: Mirrormoon EP is not about story or complex gameplay or moral choices or brain-twisting puzzles. It's about discovery. In Mirrormoon, space isn't just an expanse of blackness and stars, but a canvas of color and abstract architecture to explore. Every planet offers something new and interesting to discover and maybe you'll leave your mark with a name for your new discovery.

15. Prison Architect
PC, Mac, Linux (Site) | Watch the trailer 
Defining Moment: Getting attached to your wards, providing them with amenities and rec time, only to realize the sneaky bastards have been digging an escape tunnel the whole time and someone got shanked when your attention was elsewhere.

First thing, I realize Prison Architect technically released in 2012, but I'm going by the Steam release and well, I wasn't into PC gaming last year and didn't know the game existed till this summer. Okay, back to the game. Prison Architect is a game where emergent narratives and moments breathe life into the already deep and complex mechanics. Every choice matters, and some consequences won't become evident until days layer, when your prisoners are rioting, dead bodies bleed on the grass, and your guards are too tired and overworked to hold them back.