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The Watchlist: Slain!

Title: Slain!
Developer: Wolf Brew Games
Platforms: PC, Mac, Linux, Xbox One, PS4, PS Vita
Releasing May 2015, consoles planned for September and December
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Prepare to be Slain! Our homage to the gory hack and slash games of the 80's and 90's. We promise stunning visuals with gore galore.
There's something so satisfying about playing a brutally difficult game. Be it Volgarr The Viking or Super Meat Boy, succeeding where you failed myriad times before, mastering a game's seemingly insurmountable challenge, is always rewarding. Slain! harkens back to the days of brutal games like Shadow of The Beast and Ghosts 'n Goblins, a lone hero against grotesque odds, across Gothic landscapes of blood and death.
At a glance, Slain stands out due to its lavishly detailed pixel art. Clouds drift above and fog rolls across the swamps and underbrush. Torch lights flicker and sway in the breeze. The otherworldly abodes of werewolves and spirits and undead beasts drip with blood, walls choked with vines. Gruesome creatures, from skeletons and witches to more dangerous horrors, are displayed in grisly detail, all decayed flesh and tattered clothes.
But Slain! promises more than just wonderfully-realized Gothic environments. As the reawakened hero Bathoryn, you must traverse these lands and free seven towers from the grip of their monstrous overlords. From the crimson halls of Blood Tower to the lupine effigies of the Wolfwoods, Bathoryn strikes down creatures with his sword and mana abilities, while also dealing with each tower's puzzles and deadly traps. Master your skills, know your enemies, or die.

Slain! is estimated to release on PC, Mac, and Linux in May, with console releases rolling out in the months to follow. You can learn more about Slain! on its official site and TIGSource devlog, as well as support the game on Kickstarter and Steam Greenlight.

No Money, No Problem: JET/LAG

Title: JET/LAG
Developer: svblm
Platforms: PC, Mac, Linux, Browser, Android
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Made for the Procedural Generation Jam 2014, JET/LAG is described as a "Hyper Minimal Rogue-like-like-like featuring unforgiving tactical gameplay". What does that mean? You're a square, dropped into random arenas of dangerous geometric foes, each one with own unique behavior that you must learn how to avoid. Pick-ups imbue you with special abilities such as homing drones and a close-range electric attack, but your main means of attack is ramming into enemies. The controls and objective are simple - click to move in that direction, clear the level - but add the varied enemies and different skills and JET/LAG evolves into a fast-paced game of evasion and close calls as you move in close to ram your foes while also dodging laser-firing triangles, charging squares, homing projectiles, and more. It's a fast, frenetic, and addictive challenge.
You can download JET/LAG or play it in your browser here.

The Watchlist: Strength of the Sword Ultimate

Title: Strength of the Sword Ultimate
Developer: Ivent Games
Platforms: PC, Mac, Linux
Releasing late 2015
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A Fighting game combined with a BRAWLER!  With a huge sword, rocket launcher and a FLAMETHROWER!The game is a 3D, third-person, arcade-style, action-game that combines the tactical and skill-based combat of a Fighter with the progression, overwhelming odds, and awesome boss battles of an old-school Brawler!
The two-man team behind Ivent Games is getting a second chance. Two years ago, they released their hard-as-nails 3D brawler Strength of the Sword 3 on PS3, where it slipped into obscurity. In their own words, they "were basically invisible in the store. We weren't even featured in the indie section." Now through the nature of Kickstarter, the developers hope to bring their game to PC, expanded far beyond that initial Playstation release.

Strength of the Sword is all about gameplay. The loose story of defeating an ancient evil is merely a framework for challenging, flashy combat against punishing enemies. Playing the PS3 version reveals a game where knowing your enemy, learning their patterns, mastering countering and parrying, when to block an attack and when to dodge then move in for a combo, is all critical to success. Button mashing is only a quick way to die; this isn't God of War. Mastering Strength of the Sword requires precision and practice. Rather than facing hordes of enemies, you only fight a few at a time, the challenge coming from handling each enemy's strengths and skills. Armed with a selection of swords, shields, support items like throwing knives and grenades, and your repertoire of combat maneuvers, you dance around your foes, rushing up with leaping stabs, deftly dodging and blocking, moving in to deliver combos and mana-charged attacks on staggered enemies. It's fast-paced, tough, and satisfying.

The Ultimate version seeking funding on Kickstarter expands on the game in myriad ways. More customization and new weapons in the campaign will allow for greater combat depth and online and split-screen co-op means you can tackle the increasingly challenging enemies alongside a friend. But the biggest additions are PvP and Dark Mode. The developer's plans for PvP sounds similar to the Nidhogg formula, as you and your opponent push back and forth across connected regions to reach the opposing player's castle. Dark mode expands on PvP by introducing the ability to enter matches as a Dark Swordsman, a powerful boss-like enemy with random and devastating abilities. 
Strength of the Sword Ultimate is estimated to release later this year. You can support the game now on Kickstarter and Steam Greenlight; the original PSN game is available for $4.99 on the Playstation Store.

PC Review #112: This War Of Mine

Title: This War of Mine
Developer: 11 Bit Studios
Platforms: PC, Mac, Linux
Price: $19.99
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A popular franchise once stated "War. War never changes". Maybe so, but for the people caught in the midst of the conflict, everything changes. This War of Mine explores the horrors of war from a perspective not explored in the medium till now and delivers one of the most tense, gripping, and bleak experiences I've played this year.
Games like Call of Duty and the like tend to use war for the spectacle, creating big action set pieces from the chaos. You'll never see the war ravaging the country where This War of Mine is set, but its effects are ever present. A gutted war-torn city, all pencil-sketched shadows and ruined structures, reeking of desperation and hopelessness, as explosions thunder and flash ceaselessly outside.
This War of Mine is not fun. It's grueling. Unrelenting. Oppressive. You start each playthrough with three survivors. Sometimes one or more might already be sick or wounded. Sometimes it might be winter at the start, meaning fuel and heat will be utmost priorities. The game is divided into two phases: Day, where you're confined to your base because of snipers outside, and Night, where you can venture out and scavenge for supplies, The daytime hours are when you can maintain your survivors and home, crafting new tools and workshops, building defenses against looters, or simply keeping your group alive by making sure they rest, recover, eat. You're always on the back foot, always just barely eking out a miserable day-by-day existence; even when your group finally is healthy and has a good amount of food stored, there's always the sense that it can't last long.
Once night falls, you're free to travel to other locations with one survivor, while instructing the others to rest or guard against raiders. These places range from homes and apartment buildings to schools and hospitals, and each scavenging run is a slow intense affair. Similar to 2012's Mark of the Ninja, environments are cloaked in shadows, only areas in your line of sight being visible. New unexplored areas are foreboding, never knowing who resides within or if they're friendly or not.
Even when you're equipped with a knife or gun, combat and violence in general feels like a last resort. Not simply because guns and ammo are a rarity or because you're untrained, but because you don't want to kill people or steal from them. A lot of games have moral choices or meters telling you if you're good or bad, but honestly, they've always felt artificial to me. In This War of Mine, there are only murky grey choices. Your actions matter, not just at that moment when you're desperate enough to kill and steal from people who are just trying to survive, people trying to keep their group alive just like you are, but also in the long term, as doing morally questionable things weighs on your characters. Building a radio or finding books and cigarettes can only distract and keep them occupied for so long. Survivors grow depressed, listless, broken, perhaps even suicidal.
If anything, that's War of Mine's greatest achievement: the way it makes you feel bad for crossing that moral line or makes intruding onto another group's home feel weird and wrong. You don't want to turn away children asking for help, or steal medicine from that elderly couple, or kill those people for their food. But your group is sick, and starving, and you desperately need fuel to stave off the winter cold, so you must.
The days go by. Winter comes and goes. As the war worsens, places that were once safe havens might be overtaken by bandits. Barter, scavenge, do what you must to endure. This War of Mine is the kind of game you might only be able to play in short sessions, due to the overwhelming bleakness and depressing nature. It can be slow and tedious and monotonous, but that only works in the game's favor, establishing a grim "We just need to last another day" tone. This War of Mine is not a fun game, but it is one hell of an engrossing, compelling, and atmospheric experience.

You can purchase This War of Mine from the game's official site, Steam, GOG, and Humble.

The Watchlist: Absolute Drift

Title: Absolute Drift
Developer: Funselektor
Platform: PC, Mac, Linux
In development, demo available
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Absolute Drift is a car drifting/gymkhana game set in a minimal 3D world. The core-mechanic is simply controlling the car while it is sliding sideways. The aim is to increase your skill to the point that you are a master driver by competing in events where you must perform tricks around obstacles and demonstrate your driving skill.
Think back to 2011 for a moment, and you might remember the release of Dirt 3 and the Gymkhana mode, with its incredible drifts and vehicular stunts. Absolute Drift hones in on that focus, delivering a top-down, minimalist game all about the art of skidding sideways through the tightest turns and hair-breath gaps.
The current demo of Absolute Drift offers several race tracks and freestyle levels, all presented in contrasting red and white, black serpentine skid marks in your wake. The game can be played with either a gamepad or keyboard, but the controls feel more responsive and precise with the former. And you need every ounce of precision when playing Absolute Drift, as you slide around corners and turns with barely inches to spare. The freestyle levels offer an even greater and more creative challenge; achieving a high score means weaving between poles and under gates, performing donuts and spins, barrel-rolling off ramps and crashing through boxes. It's a game that requires skill and practice to achieve the best times and scores.
Absolute Drift is still in development, with new tracks, gymkhana courses, and challenges being worked on. You can download the demo and follow Absolute Drift's progress on IndieDB.

The Watchlist: Noct

Title: Noct
Developer: Chris Eskins
Platforms: PC, Mac, Linux
Releasing 2015
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Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct. Explore a ruined world filled with ancient nightmarish creatures from a time long forgotten.
Seen through the grainy muted display of a thermal imaging satellite, Noct tasks you with traversing and surviving procedurally generated landscapes filled with monstrous beasts. It's a survival horror action game; while you may be armed with guns and melee weapons, the roaming creatures are relentless and ruthless and fleeing may often be the better option. Elements such hunger, hydration, and fortifying locations will also play a role, as the player scavenges for food and supplies. The developer plans to not have a heavy focus on survival mechanics, but rather for supplies to act as currency for trading. You won't have to face Noct's terrors alone; the game will feature online co-op so you can explore and fight enemies with a friend.
But even a friend may not be enough to protect you from Noct's nightmarish otherworldly creatures. Personally it's the creature designs that drew me to the game; the slow predatory movements, the washed-out glow of the eyes, the hulking size compared to your small human. From swarms of spiders and burrowing worms to creeping sinewy...things lurking within building interiors and massive room-filling bosses, Noct's bestiary promises a diverse array of monsters to flee and fight.
Noct will be released mid-2015. You can learn more about Noct on its official site, and support the game on Kickstarter (currently 117% funded with 70 hours left) or vote for it on Steam Greenlight.

PC Review #106: Tinertia

Title: Tinertia
Developer: Candescent Games
Platforms: PC, Mac, Linux
Price: $14.99
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Ah, the rocket jump. Such a wonderfully blatant disregard for physics and a core skill for FPS maestros the world over. Tinertia marries the wild high-flying antics of rocket jumping with a fast paced precision platformer.
Your goal is simple: race through levels as fast as possible, avoiding the myriad hazards along the way. Tinertia would fall apart if the controls weren't finely tuned or accurate, but thankfully they are, allowing you to fire your rockets with precision, in mid-air as you fly over gaps. Shoot the ground to propel yourself upward, at walls to wall jump, and so on; combined with an air dash, you have a diverse moveset  based on skill and precise timing. Shooting down barriers, bouncing over deadly platforms and saws, ricocheting through narrow tunnels and around corners...all at high speeds and a controlled flurry of rockets.
Along with the numerous stages, various modes, and boss fights, Tinertia completes the platforming fun with its stylish visuals, 2D gameplay set in 3D environments that allow for sprawling levels that coil and twist. Tinertia is a fast-paced platformer that requires precision and practice to succeed, and a worthy challenge for fans of speedrunners. The game is currently available on Steam Early Access; the full release will include 80 levels, more bosses, character skins, leaderboards, and other additions. 

The Watchlist: Cavern Kings

Title: Cavern Kings
Developer: Vine
Platforms: PC, Mac, Linux
Releasing late 2014
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Inspired by action-packed games like Vlambeer's "Super Crate Box" and the increasing difficulty aspects in "Risk of Rain", Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.
Cavern Kings isn't coy about its inspirations. Risk of Rain, Super Crate Box, even a little Spelunky, the influences are clear but Cavern Kings doesn't feel like a ripoff or derivative. I lost an hour to the beta; this is a fun challenging action platformer with a lot of potential and promise.
In Cavern Kings, you have one destination: down. Armed with randomly selected ranged and melee  weapons, you tunnel your way through the ground into increasingly difficult arenas, filled with enemies and hazards of all kinds. Collects gems and gold from crates and defeated enemies allow you to unlock chests, maybe granting you a new power up or a new weapon to the overall armory. Similar to Risk of Rain, power-ups stack, so an especially successful run might end with your guy able to triple jump, fire missiles at random, be protected by a shield, or countless other permutations. Take too long, and a massive grinder begins descending from above, forcing you to move on or die.
Gameplay is fast paced and frantic, as you desperately evade and shoot the enemies encroaching from all sides, blast flying worms out of the air, decimate the arena with TNT, jump over saw blades and spikes. Your arsenal is varied and satisfying to use, from the blade-throwing Sawdriver and Nailgun to the ground-pounding Kinetic Fist. Even the Shovel is an effective weapon; each feels different, requires different strategies, and the power-ups only allow for more diverse play styles. 
Cavern Kings is currently in beta, with more enemies, playable characters, weapons, power-ups, levels, and bosses to come. You can download the beta here, support the game on Kickstarter, and vote for Cavern Kings on Steam Greenlight.

The Watchlist: Super III

Title: Super III
Developer: Super 91 Studios
Platforms: PC, Mac, Linux
In development
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SUPER III is a fast-paced, action/puzzle-platformer that follows the story of an alien named, III (Three). After a galactic war, III is given the task of finding and rescuing all survivors. Utilize III's teleportation abilities and screen-wrap to smash baddies and solve puzzles!
There's nothing perhaps more disappointing than when an anticipated game is cancelled (or at least equal in disappointment to when an anticipated game doesn't meet expectations). I've discovered a lot of games, followed a lot of projects that have since been abandoned or put on hold. Games like Stealer and A Shepherd in Dark Times and, most recently, Frog Sord. You can read about what happened to Frog Sord here and its current status here, but I'm excited to say that while Frog Sord may be in limbo, some of the developers of that promising game are working on something new: the teleporting platformer Super III.
In Super III, you play as an alien on a sprawling planet filled with enemies and bosses to defeat, traps to avoid, and puzzles to solve. Super III promises to blend challenging precision platforming with large expansive levels, a design choice inspired by games like Mario 64. Rather then bite-sized rooms, levels here will house multiple challenges to tackle, from races and time trials to survivors to rescue and items to collect. Your little alien is more than capable of traversing these areas, thanks to the ability to teleport horizontally and wrap around the screen. Hazards are numerous - bosses, spikes, missiles, unstable blocks, and more - but all are surmountable through timing, precision, and smart use of your skills.
Initially designed as a jam game for indiE3, Super III has only been in development for little over a month; however the game has progressed at an incredible pace, with numerous levels and mechanics for the game's five worlds already designed and prototyped. A Kickstarter and Greenlight campaign are planned for early August. You can learn more about Super III and its development on TIGForum.

PC Spotlight #103: The Nightmare Cooperative

Title: The Nightmare Cooperative
Developer: Lucky Frame
Platforms: PC, Mac, Linux
Price: $9.99
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If you go into this game expecting a grand and complicated experience, you'll probably be disappointed. The Nightmare Cooperative is a compact game, a roguelike distilled to its base elements. You won't find complex skill trees, or a multitude of loot to collect and equip, or expansive environments for you to explore and perish in. That's not a bad thing; if you're looking for something simple but challenging, simplified yet also strategic and tactical, The Nightmare Cooperative excels.
The set-up is simple, a framework for the action rather than an extended narrative. Your village is in disarray; go out, gather gold, fight monsters, survive. The core of The Nightmare Cooperative is its gameplay and that aspect proves to be much deeper and more engaging than the story. If you've familiar with Michael Brough's 868-HACK, you'll feel right at home among Nightmare's enemy-filled rooms. Similar to that game, your goal here is to amass a high score, the amount of gold you collect equaling your final score. Opening chests rewards you with gold and spawns enemy so choosing whether to rush for the exit or increase your score is a crucial choice. Enemies move when you move so each step forward is a strategic decision that, when combined with the game's mechanics and varied foes, gives The Nightmare Cooperative a methodical, puzzle-esque vibe.
You don't control a single hero in Nightmare, but rather an entire group at once, each hero moving and using their special abilities simultaneously. Each hero is unique and positioning and formation is important since their abilities are only effective under certain conditions. The Archer can only shoot enemies directly ahead, the Mage can hit enemies on diagonals, the Warrior can perform two strikes in one move, the Ninja can pass through enemies, and so on for the other seven heroes. Supplementing these abilities are items that provide special perks, such as extra life at the expense of mana or not spawning enemies when opening a chest.
The enemies you face are equally varied and cement the game's strategic puzzle atmosphere. Some enemies travel along predictable paths. Others mirror your movements or move extra spaces in a turn. Turrets rotate and fire in intervals. All this knowledge is always at your disposal and define how you position your heroes, which heroes are best for a given room. Managing four heroes at once, while timing and syncing your movements to evade enemies or get into formation to attack a desired enemy with a specific ability, is a satisfying challenge. It's best to approach each move in The Nightmare Cooperative slowly and carefully, taking the time to plan out your next steps, thinking about where you are and will be in relation to enemies and hazards. A poor decision can easily find your heroes scattered across a level, cornered, a beneficial move for one character being dangerous for the others.
The colorful distinct art style rounds out this compelling package. The Nightmare Cooperative is all about the gameplay, the turn-for-turn decisions that make the best roguelikes so satisfying. Those looking for something with more depth may find the game lacking, but the strategic gameplay, varied heroes, and one-more-go appeal makes The Nightmare Cooperative a worthy addition for fans of the genre. The developers plan to add a challenge mode that will feature rooms with predetermined heroes, enemies, and layouts designed to test your strategic prowess. A mobile version is also in the works, with an estimated release time frame sometime later this year.

You can purchase The Nightmare Cooperative from the developer's site, Steam, Humble, and itch.io.

IOS Spotlight #78: Super Scrapped Robot

Title: Super Scrapped Robot
Developer: bureaubureau
Platforms: IOS Universal, PC, Mac, Linux, Browser
Price: Free
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Super Scrapped Robot wears its inspirations on its sleeve. The Game Boy-esque color scheme, the retro style, this is an experience that harkens back to games of the past and offers old school bullet hell challenge.
Super Scrapped Robot is a dual stick shooter, dropping you onto randomly generated levels as enemies emerge from all sides. Survive the hordes, find the exit. While the gameplay is simple, it's the execution that make Super Scrapped Robot: varied enemies from charging foes that masquerade as rocks to ghostly melee attackers, weaponized hats that swaps your default weapon for a rapid fire machine gun or flame thrower, the tight controls. Limited health and a overheat mechanic encourages you to stay on the move; humorous dialogue and challenging bosses keep the player engaged.
Super Scrapped Robot is free to download and its IAP structure is unique among the IOS games I've played. Any IAP purchase unlocks a Rainbow Mode that changes the colors scheme, weekly Challenges, and a Cheat mode that lets you alter the gameplay in various ways, and you choose how much you want to pay, with tiers ranging from $0.99 to $4.99. You can download Super Scrapped Robot for IOS here, purchase it on PC through itch.io, or play the game in your browser.

The Watchlist: Ashen

Title: Ashen
Developer: Aurora44
Platforms: PC, Mac, Linux
In development, no release time frame
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Ashen is a 3rd person, action RPG about forging relationships. Players can choose to guide those they trust to their camp, encouraging them to rest at the fire and perhaps remain. People you meet out in the world will have unique skills and crafting abilities to bolster your chances of survival. Together, you might just stand a chance.
For many games, I remain on the fence until I learn more (which is probably a safe route to go). But then there are others that hook me at a glance, games that I know I absolutely need to play. Maybe it's the game's description or its concept, or some intriguing mechanic. Sometimes it's a single image. Ashen is in that latter category. One look at the bleak windswept plains, the pale air tinged grey with ash, the low-poly art style, I knew this was a world I needed to explore.
In development for the past seven months, Ashen is set in a world hanging on by a thread. The sun is gone, forever concealed behind the thick clouds of ash that clog the sky, the only light from volcanic eruptions in the distance. It's a ruined world, and you're a lone wanderer just trying to survive its many dangers. Bandits and beasts; cannibals, giants, and creatures lurking in the dark; the environment itself all are threats found throughout Ashen's expansive world. Similar to the Souls series, combat is a high risk endeavor, perhaps not even your best or first choice.
However, while you may be a lone warrior at the start, you won't be alone. Taking inspirations from Journey, Ashen is built around a passive multiplayer system, where players seamlessly enter your world sans lobbies or menus. Alone, survival is a bleak difficult prospect, but together, you just might thrive. Forging relationships is a key aspect of Ashen. Work together, roam the wastes, help each other against foes, or set out on your own. There are quests and areas where cooperating with others is needed to succeed. Even once you leave a player's world, you leave your mark on their game, by persisting as an NPC that remains in that player's town. Ashen won't forget the solo player either; if multiplayer isn't your thing, the developers plan to make the game fully playable offline in single player, with AI-controlled NPCs taking the place of other players.
Ashen is still early in development, with no release time frame. The developers are planning a Kickstarter for late this year or early 2015. You can learn more about Ashen here.

The Watchlist: The Masterplan

Title: The Masterplan
Developer: Shark Punch
Platforms: PC, Mac, Linux
Releasing late 2014
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Drawing inspiration from both legendary tactical turn-based games and classic heist movies alike, the goal of The Masterplan is to put together the right crew, get the right equipment, and finally plan and execute the biggest heist ever.
I had been following The Masterplan closely after seeing it on Screenshot Saturday and I was fortunate enough to get my hands on the game's press demo. It's a small early slice of the game - a small store, three criminals to control - but it was more than enough to make me very eager to see how the game grows in the future.
The Masterplan is set in the 70s, the era of The Getaway and Dog Day Afternoon, of cunning thieves and daring heists. From a top-down perspective, you control a group of crooks in typical tactical game fashion (set waypoints, select actions, pause and queue commands) as you plan out and conduct robberies. In the case of the press demo, your goal is to steal as much as possible, the primary target being the safe in the back of the store. How you approach this is up to you. My first attempt went downhill fairly quickly. I spread my trio throughout the store and draw my guns to hold up the clerk and civilians. I was directing the people to the back at gunpoint, when another person entered the store. Panicking, I shot him, but that took my attention off the clerk, who drew a shotgun and opened fire. By the time gunfire died down, I only had one robber left. The police were on their way. I hurriedly stole what I could and barely escaped to the getaway vehicle.
My second attempt went much smoother. I left one person as a lookout, sent my group member who specialized in lock-picking to go around the back alley and enter through a side entrance and had my third robber kept the people inside at bay. Within minutes, the contents of the safe was mine, I was able to direct everyone to a back room and knock them out, and all three of us escaped to our getaway van. Such different outcomes showcases The Masterplan's tactical depth and gameplay freedom.
The Masterplan is still in development, with an Early Access release planned for this summer. Aside from more heists, more criminals to use, and refining the controls, the developers want to add a mission editor and experimental modes such as a twin-stick where you directly control a single character. You can learn more about The Masterplan here and follow its progress on TIGForum or the developer's blog. The game was recently Greenlit.

PC Spotlight #98: The Sun At Night

Title: The Sun At Night
Developer: Minicore Studios
Platforms: PC, Mac, Linux
Price: $14.99
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Many games give you a canine companion. Fallout, Fable, Dead To Rights, even Metal Gear Rising. But it's much rarer to play as the animal itself. In The Sun At Night, you play as a heavily-armed Russian space dog, in a sprawling world filled with dangerous enemies, cool upgrades, and intense combat.
As the intelligent Laika, you're augmented with powerful armor and an array of weaponry as you explore the caverns, jungles, various military camps, laboratory, and other facilities of an alternate Earth ruled by an all-powerful USSR regime. The Sun At Night set across a large interconnected map, and as you explore and discover secrets, your canine warrior becomes a far more formidable fighter, thanks to a wealth of upgrades. From increasing your health and speed, to improving your shields, to granting your weapons new functions with modifiers, you can customize your playstyle in various ways. You'll need all the improvements and enhancements to succeed, as The Sun At Night is a challenging experience. A mix of bullet hell action as you evade enemy fire and fast-paced platforming and shooting as you fight dozens of robots and massive bosses makes The Sun At Night a satisfyingly difficult game. Skill trees and secrets offer a nice amount of replay value and an story told through dialogue, journals, and cutscenes kept me interested throughout the game.
The Sun At Night is a an expansive, action-packed game, with a unique protagonist and intense gameplay. You can purchase the game here, and vote for it on Steam Greenlight.

The Watchlist: TerraTech

Title: TerraTech
Developer: Payload Studios
Platforms: PC, Mac, Linux
Releasing 2015
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Design and build vehicles out of modular blocks. Fight enemies, discover new parts and corporations, and harvest natural resources.
I first learned about TerraTech while browsing through the Screenshot Saturday page a few weeks ago and was instantly intrigued by the hulking vehicles and interesting art style. If you've seen games like Scraps, Kerbal Space Program, or Mobiloid, you know the basics here: a wide variety of parts to use, build any kind of vehicle you want. While Scraps focuses on multiplayer arena combat, TerraTech has a much more ambitious expansive scope. Set in open procedurally-generated environments, you set out from your base, gathering resources, taking control of territories from different factions, create more powerful fleet of vehicles to command and to protect your base, and add to your own vehicle with new parts and weapons. From drills and spikes to lasers and cannons, you'll need a powerful arsenal to defend yourself against enemy vehicles; with the right parts, you can even take the skies and attack from above. This focus on exploration and single player sets TerraTech apart from other vehicle-building games, and even more promising, multiplayer is also planned.
The current demo build offers several challenges and an environment where you can explore, build, and fight, and even at an early stage, TerraTech shows a lot of promise. The vehicles look cool and feel powerful and it's fun to just augment and improve your simple starting creation into a massive, menacing beast of a machine. You can learn more about TerraTech and download the demo here. TerraTech is currently seeking funding on Kickstarter.

No Money, No Problem: Chained

Title: Chained
Developer: Those Guys/DigiPen student team
Platforms: PC, Mac, Linux
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Along with the previously mentioned SubRay and Arc, Chained was one of the three games to win top honors in the DigiPen Game Awards. Chained easily deserves such recognition, thanks to its interesting mechanics and wonderful art style.
Chained is a short puzzle platformer, the story of man travesing an otherworldly environment, tethered to an ethereal ball-and-chain. What stands out from the start is Chained's art style, a gloomy world filled with dilapidated structures, in an expansive cavern...where something lurks. The gameplay is equally enjoyable; your heavy weight is a versatile tool, able to smash down obstacles and be used as a grapple hook of sorts to climb up high ledges and swing from special points. Simple controls make traversing the various gaps and buildings easy. The world of Chained is a dangerous one; while there are no enemies, it's a world in ruin, as buildings collapse and plummet with you inside. 
Chained is pretty buggy; more than a few times, my chain got stuck on a different floor or I'd find my guy floating through the level. Luckily, the developers seemed aware of this and added keyboard shortcuts that let you restart the position of your character and his ball. 

You can download Chained here.

PC Spotlight #97: Super Splatters

Title: Super Splatters
Developer: SpikySnail
Platforms: PC, Mac, Linux
Price: $9.99
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I recently got Super Splatters in the Steam Summer Sale. It hadn't really been on my radar and I didn't have any expectations, but some really positive impressions from friends on NeoGAF convinced me to give the game a chance. That was a good choice on my part, since Super Splatters is such a fun, challenging, unique experience.
If I had to compare Super Splatters to something, I'd say it's Angry Birds meets Tony Hawk. Now that may seem like one weird combination, but it's a pretty apt description. In each stage, you must launch your gooey Splatters across the level, chaining together stylish stunts to build combos and spray onto explosive pods. It sounds simple, but thanks to the array of maneuvers at your disposal and well-designed arenas, Super Splatters takes that relatively simple concept and creates something addictive and fun. Finely tuned physics, and intuitive controls makes chaining together complex stunts easy, letting you focus on which stunts to perform, where and when to do them, the best angles. Getting a good score isn't that difficult, but check out the replays of the best players and you'll see that there's a lot of depth and precise strategy in mastering each level. The art style is colorful, vibrant, and the way your Splatters...splatter on impact never gets old.
Super Splatters offers a wide range of arenas and challenges, all in a colorful vivid style and silly engaging backdrop of a competitive TV show. You can purchase the game from the developer's site and Steam.

SitRep: Fancy Skulls

Title: Fancy Skulls
Developer: tequibo
Platforms: PC, Mac, Linux
Recently released on Steam Early Access
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I covered Fancy Skulls back in October, and since then the game has only been expanded and improved. The same core mechanics and aspects that made the game so enjoyable remain: the abstract visuals, the mix of frantic evasion and precise shooting, the mysterious items and enemies, the diverse weapon mods and abilities. But developer tequibo has made steady progress in the past eight months, and Fancy Skulls today feels more complete and even more fun.
New and enhanced enemies threaten you at each room, from teleporting pods to deadly variations of the projectile-spewing turret...things. The levels feel more diverse, thanks to a more varied color scheme, new textures, and weird twitching flora.  New items and weapon mods offer more ways to alter your playstyle, and the mana system was revamped, changed from a set number of uses to a recharging bar. Completing in-game challenges unlock special starting builds and modifiers, such as random gun, Alchemist, and Thief.
Fancy Skulls is still in beta, and was recently Greenlit and released on Steam Early Access. The development roadmap includes improved visuals; new enemies, weapon mods, and items; a story, and more. You can purchase the game from the developer's site, Steam, and IndieGameStand.

PC Spotlight #96: VVVVVV

Title: VVVVVV
Developer: Terry Cavanagh
Platforms: PC, Mac, Linux, IOS Universal
Price: $4.99, $2.99
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So...I'm pretty late to the party here. Actually, given my love for precision platformers, I'm surprised I hadn't played VVVVVV earlier. But now I have, on both PC and IOS, and if I had to use one word to describe the game, it would be "masterful", Cavanagh's best work.
VVVVVV drops you onto a weird alien environment, one of the few survivors of a crash landing that leaves your fellow crew members scattered across the world. In that aspect, VVVVVV already separates itself from most precision platformers: it's non-linear. Actually it's almost in the vein of a Metroidvania; you travel to different areas, find teleporters that let you jump around the map or back to a central hub. Each area offers its own unique challenge, a twist on the core mechanics. At its core, besides the truly challenging gameplay, that diversity is what makes VVVVVV such a fun experience. Mechanically, the game is so simple: move left, move right, and jump (or rather a reversal of gravity that lets you navigate from floor to ceiling) You can control your movement, but can't change your gravity mid-jump, so each switch must be deliberate.
Yet from those simple controls, VVVVVV crafts such a wide range of challenges, hazards to avoid, and interesting scenarios. From the ubiquitous spikes to moving enemies, from barriers that switch your gravity orientation in mid-air, to utilizing screen wrap, VVVVVV takes its precision platfomer roots and not only delivers on that front, but also creates head-scratching puzzles and challenges to overcome
If you know Terry Cavanagh, you know what kind of experience to expect from VVVVVV. Brutally challenging, stylish with a chunky retro aesthetic, a fantastic soundtrack. Regarding the IOS version, I wasn't sure if touch controls could offer the required precision. But my fears were quickly swept aside once I started the game; the touch controls are responsive and precise, much better than I would have anticipated. I was even able to complete the infamous VeniVidiVici section on IOS (after 389 deaths, but I did it!).
If you're like me and somehow haven't played VVVVVV yet, then you're missing out. It's just a fantastic experience. You can purchase the game from its official site, Steam, and the App Store.

The Watchlist: Twin Souls

Title: Twin Souls: The Path of Shadows
Developer: Lince Works
Platforms: PC, Mac, Linux
Releasing 2015
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Twin Souls combines the essence of stealth classics like Tenchu with the modern approach of recent gems like Mark of the Ninja and Dishonored.
In November, I wrote about the freeware student project Path of Shadows. It was a third person stealth game, set in a cel-shaded landscape, granting you mastery over the shadows as a mystical assassin. It was a short experience, but fun, unique, and very promising. Thankfully that promise won't be squandered, as the team at Lince Works has taken what worked in the original prototype and expanded it into a full-length spiritual successor, Twin Souls: The Path of Shadows.
Much remains the same. You're still an assassin with the mystical ability to control shadows, allowing you to teleport between patches of darkness, use the shadows to swallow corpses, and strike from impossible angles.Twin Souls promises to expand on and evolve what made the prototype so fun: large multi-tiered environments; a larger array of shadow powers that let you traverse rooftops, create decoys, and more; more varied enemies such as archers and other mystical foes. The stylish cel-shaded aesthetic returns as well. While many current stealth games focus on making you more powerful and well-equipped, a silent predator stalking his prey, Twin Souls finds inspiration in games such as Tenchu and Splinter Cell; you're outnumbered, easily overpowered in direct combat, and you have the option to remain an unseen ghost or take down your foes one-by-one.
Twin Souls: The Path of Shadows is currently planned to release in 2015. You can support the game on Kickstarter; it has already been Greenlit.