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SitRep: Door Kickers

Title: Door Kickers
Developer: Killhouse Games
Platforms: PC, Mac, Linux
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When I first reviewed Door Kickers in August, the game had just been Greenlit on Steam and while still in Alpha, was very playable and great fun. The game has come a long way since those summer impressions and only continues to improve. Like Prison Architect, it's the kind of Early Access game where every update feels significant and game-changing.
The recent Alpha 7 release was Door Kicker's biggest overhauls, offering a plethora of additions and improvements. The visuals and animations have been enhanced and improved greatly; the enemy AI is smarter and mobile, allowing for those wonderful "Oh crap!" moments when an enemy walks in on your team as it prepares to breach. Trooper classes have been added, from assault to breachers to the suppressed weapons-wielding stealth troopers. New maps and mission types have been added, a mission generator provides extra challenge if the other missions aren't enough, and the whole planning interface has been fine tuned.
These additions have made Door Kickers even more fun and satisfying than before, and the game will only be getting bigger in the coming months, with non-lethal options, snipers, shields, and more planned for the next Alpha. Better yet, the success of the game means multiplayer and co-op a definite addition to the developer's to-do list, but those additions will be coming at some undetermined point in the future.

You can purchase Door Kickers from the developer's site or on Steam.

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